Psychonauts Full Movie In Hindi 720p
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original title: Psychonauts
tags: A Psychic Odessy Through the Minds of Misfits, Monsters and Madmen
keywords: singleplayer, playstation2, xbox, platformgame, microsoftwindows, psychicpower, summercamp, insaneasylum, sneezingpowder, kaiju, goggles, gman, braininatank, womanhunchback, thirdpersonview, telekines
Raz, a young psychic, must battle forces greater than he if he is to save his new-found friends at the Whispering Rock psychic camp, where children are having their brains mysteriously stolen. Razputin, Raz for short, is a 10 year old boy who lives at a circus
with a family who do not approve of his psychic powers, and when the pamphlet for Whispering Rock Psychic Summer Camp comes around, his parents refuse to let him go, so Raz runs away and crashes the camp. Coach Oleander and Psychonauts Milla Vodello and Sasha
Nein decide to let him stay... but only until his father comes to pick him up. Raz decides to take the time to get stuck in, but while he's getting settled in and meeting his fellow campers and learning basic psychic skills, there is a far more sinister plot
underway... which might just involve Raz. When flung into an unusual situation, Raz must venture not only away from the camp, but into the unusual worlds that are other people's minds, and help them combat their problems on his quest to win a certain girl's
heart and save the world from an insane genius... You are Raz(Steven Horvitz, excited to be there, to feel he has a purpose and isn't a burden like at home), a 10-year-old gifted boy who runs away from the circus to try to sneak into a training ground for
those with similar powers to become a "Psychonaut", a spy in that realm. It's disguised as a Summer camp, where you can, not have to, roam, listen to and/or talk with the other children... at least a dozen, each with their own personality, conflicts, relationships
including romantic ones. He finds that there is a sinister plot occurring there that only he can stop. Someone stole the brain of your fellow trainee. There's also shared nightmares about a scary figure, who somewhat resembles Freddy Krueger from A Nightmare
on Elm Street. Of course, this entire plot starts slow and late, only to dump a ton of exposition on you that then takes away the surprise from every upcoming development. And this happens in the cut-scenes, except for when it doesn't. Most of what you, yourself,
do in this doesn't affect the story.
After a couple of too long, boring and barely necessary tutorials, the actual levels begin. The few there are – that would be fine if this went for one mood, instead, it goes for all that it can in those, meaning, yeah, not that many. And while you may do a little detective work, you are helping insane people deal with their issues. This is something that could have been done before and without you, and would not be required at all if you got for free the favors that they offer after you've been in their mind. I mean, this is a pretty big deal. Can we focus on that? Anyway, that does mean that you are moving through the bizarre, absurd, creative, unique and surreal mind every time you "go in". In one, a 50's suburban neighborhood that you move on like a series of Möbius strips, overrun by G-men, all claiming to belong, working the sewer, the road, or the like, with their suit and shades clear for anyone to see, and there are cameras hidden in lawn ornaments that every so often pop out and snap a shot, the top of every car has a radio transmission tower. You'll find yourself inside at least one old-fashioned game, like a game of cards. Or a board-game, where there are three layers, or sizes. First, you look at it set up, you could grab it with a hand. Then you get onto it and get an overview. Finally, you're smaller than the pieces for it, and can knock on a door of a house that you could have had in your hand seconds ago. You'll see neon, encounter dogs and wrestlers. A few of them, you can choose which order to do them in. They're all memorable. They do, sadly, all overstay their welcome and lean on one mechanic too much. It helps a little that they each have a different one.
Since you've been learning acrobatics, you can grab, shimmy and climb ledges, walk or swing from tightropes, slide swiftly down lines and double-jump. Though there are numerous elements vital to making something like this be enjoyable, the game-play is ultimately what I consider to be the single most important one. Unfortunately, here it is... just OK. Without it, it might as well be an interactive movie or the like. 3D, compared to 2D(which recent demos of Rayman, both Legends and Origins, does, and it's so much more comfortable. So it can, and sometimes is, still being done like that today), makes it far harder to do the action/adventure plat-former. Much less do it well. And a lot of the early examples of this didn't yet know how to deal with it. Sonic, Earthworm Jim, Prince of Persia... this is, thankfully, far better than those. The problem is that the added dimension opens it up, and with more to take in, the momentum comes and goes. Or dies entirely. The camera has big problems. Even with the sensitivity maxed out, the mouse will sometimes move it very slowly, *too much so*, it *will not* keep up, there are even times where you have to constantly, laboriously, manually adjust it. Worse, the Marksmanship Blast aiming is awkward, and, with this issue, not fast enough. There are a few times where you have static views forced upon you, where the direction you go in either shifts suddenly as it pops to a different place, and/or just makes it hard for you to tell which one you'll be going in. That hardly ever leads to your death, it's mostly in areas safe from harm. A few places, it can't "follow you" into a small room, so you can't see anything until you leave it again. Completely unacceptable.
You'll gain psychic powers such as: telekinesis: pick up small items, enemies and the like, and throw them, such as for attacks. It is a strange decision to force you to hold down the key... why not allow toggling? And you adjust the predicted path with the movement ones...why? Levitation: it's the "running" feature, with a ball of energy under your feet. You can use it to Float, gradually getting closer to the horizontal surface, as you inch further in one of the four directions while in the air. You can set some things on fire. These can either be awarded by completing certain missions or by gaining ranks. You can assign three of these to your controller or keyboard for quick use. All earned ones are available at any time through a selection screen. You can't pick which ones you get. You save up for certain things, it's not really "choice", just something to earn, which is perfectly fine, makes it more accessible.
There is some creepy, disturbing and twisted material in this. I recommend this to fans of old school entries into this already unforgiving genre. 6/10 The richness of the environments and characters, and the depth of story telling will make you wish that many other games were like psychonauts. I could go on and on about how great I think the game is, but other reviews on numerous other websites and publications have done that. So, instead I will counter a couple of arguments that some may have against the greatness of the game.
For some there may be some jumping or fighting in the game that may be a bit difficult, but a little patience or maybe a break in those situations would help. The camera angles might bother a few, but if you don't get used to them with a little time, you can always play the PC version and control the camera with the mouse and movements with the keyboard. There are also a number of things to collect, and for those who do not like to collect them, then you can ignore all the items that you can't find easily or find a walkthrough that tells you the location of the items. There are walkthroughs available that only tell the locations, and nothing else, for those who feel a full walkthrough would ruin the game. I think you only need to get about half of the items to get most of the good stuff, and after that the rest will just give you a secret cut scene, but my memory is not so great so I could be wrong about that.
I think everyone should really enjoy the game once they give it a chance and go through at least 2 levels, and explore the environment and talk to the characters.
Best of all, in the US, this game can probably be found for $10-25 because it has not sold as well as it should have here. It is worth much more than that, but for that price it's worth a buy for everyone. If you don't like it, you can give it to someone who will.
There are also demos available for ps2, xbox, and PC. I do not know how to find the demos for ps2 or xbox and it may be impossible, or not worth the expense. However, the pc version is easily available for download, if your computer can run it. The xbox360 controllers can provide a console-like experience for those who do not like the mouse and keyboard controls, as they can plug into the usb slot. There are also third party adapters for almost every other console controller on the market, though your mileage may vary.
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